Welcome to the first episode of the Dragon Age 2 video guide. Here you will see the start of the second chapter of the series (we’ll count Awakening as Dragon Age 1 1/2) and a few basics about the combat and the dialogue options will be explored.
The Destruction of Lothering
This is the very first “quest” that you do in Dragon Age 2. It happens at the same time of Dragon Age: Origins, the Darkspawn blight is still on a rampage, and your character, Hawke, is fleeing from Lothering as it gets overrun. All the while you are playing with your Grey Warden in Dragon Age: Origins, which means you need to have great multi-tasking abilities to play this game. No, I am just kidding. But yeah, the story does start while the previous story from Origin is still evolving.
The Dialogue Wheel in Dragon Age 2 is more similar to Mass Effect than it is to Dragon Age: Origins, but it evolves further. Instead of giving you a Paragon, Renegade and neutral option, with the chance to investigate further every so often, you actually get many more facets to your character. You can decide to be cheeky. You can decide to be charming. You can just cut the conversation short and attack who you are talking to. You can even lie, or be diplomatic. Keep an eye on the icon shown on the wheel when you mouse over a dialogue option and you’ll know what you’ll character will do. If you keep choosing a certain type of dialogue options, your character will swing more and more towards that direction, so your Hawke might become incredibly aggressive, or incredibly charming, and so on. As a rule of thumb, this is what you need to keep in mind:
- Diplomatic/Helpful: Green or Light Blue highlight
- Humorous/Charming: Purple highlight
- Aggressive/Direct: Red highlight
From Dragon Age Wiki:
The very first dialogue choice you make sets Hawke’s initial personality. Note that this is the dialogue choice made during the introduction sequence, that will occur after class and gender are chosen, but before Hawke’s appearance, portrait, the events of Dragon Age: Origins and the game difficulty are set.
This personality type will decide the tone of Hawke’s voice whenever it is not directly controlled by the player, which will happen during cut-scenes and also during conversations between the player’s dialogue choices. On occasion the tone of unique dialogue options the player can choose will depend on the personality type, and Hawke’s remarks during exploration mode (when controlling another character and selecting Hawke) and the character’s lines during combat will also be influenced by it.
Check this page of the Dragon Age Wiki to see what each icon means.